Here we are sharing our code, tutorials and examples used to interpret geological structures (e.g. faults, salt bodies and horizones) in 2-D and/or 3-D seismic reflection data using deep learning. The ...
This tutorial shows how layered movement can create a stronger sense of depth in a Unity scene. It covers the core setup and ...
The purpose of this package is to provide OpenVR rendering to Unity XR. This package provides the necessary sdk libraries for users to build Applications that work with the OpenVR runtime. The OpenVR ...