Every game is the result of thousands of choices. Some of these choices are creative, some technical, and some concern the ...
This is the github repo for our paper "Decomposing the Dark Matter of Sparse Autoencoders". Below are instructions explaining how to reproduce each figure from the paper. We also include instructions ...
LoLa is a small programming language meant to be embedded into games to be programmed by the players. The compiler and runtime are implemented in Zig and C++. Every script invocation gets a limit of ...
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