📢 We don't currently give support to Godot 3+ as we focus on future stable versions from version 4 onwards Imagine that your videogame triggers an event to start a battle, it is at this moment when ...
No choppiness between bytestream segments Handles non-real-time streams -- faster and slower than real-time Handles intermittent streams (i.e., streams that may not yield bytes for a while) ...
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