Many games use procedural generation to create a game world algorithmically, starting with Elite way back in 1984. But this isn’t the only way that this kind of dynamic content can be used in games.
It’s not uncommon for games to include as much content as possible in an attempt to keep you hooked for dozens, if not hundreds, of hours. But for most games, that well of content will eventually run ...
Mac is a GameRant writer, who has been gaming for over 40 years. He mostly plays multiplayer or co-op games, with the same group of friends he has played with online for 25 years. Story elements that ...