One of gaming’s quiet phenomenons is turning 10 years old in 2015, and one of its creators thinks that this is also the year that the rest of the industry starts trying to catch up. David Baszucki is ...
I've never really seen Roblox as a bastion of creativity. To me, it just looks like a bunch of folks churning out iterative copies of the same game, and, using Peak as an example, occasionally ...