(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
Cousins Avintha and Nihitha are hoping to build a mental health app to support their community, specifically driving the technology toward high school students and teenagers. The high schoolers, who ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results