Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
Designed as an interactive experience rather than a traditional virtual conference, GamiCon48V integrates hands-on design labs, live gameplay, and collaborative problem-solving. The 2026 program ...
The world of education is changing at a rapid speed and teachers are always striving to protect pupils from falling asleep during lectures. Enter “gamification”, which incorporates game-like elements ...
With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving ...
Denver Health's online scavenger hunt and escape room helps train new nurses by 'hitting different modalities of learning and being able to capture all learners,' Denver Health nursing educator says.
LONDON--(BUSINESS WIRE)--The gamification market is expected to grow by USD 17.56 billion during 2020-2024. The report also provides the market impact and new opportunities created due to the COVID-19 ...
Traditional training methods, such as long lectures, boring modules, and passive information delivery, often fail. Such approaches can quickly be overly dreary for the employees, leaving them mentally ...
An AI gamification manager shares how she went from a contract executive assistant at Microsoft to an AI gamification product ...
Combining games with employee training is becoming increasingly popular. Studies show how games can help improve employee entertainment, health, motivation and learning and create a better workplace ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results